Lesson Plans for the Eigo Note

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Grade 5- Eigo Noto book 1

Lesson 5-1
Lesson 5-2
Lesson 5-3
Lesson 5-4
Lesson 5-5
Lesson 5-6
Lesson 5-7
Lesson 5-8
Lesson 5-9

Grade 6- Eigo Noto book 2

Lesson 6-1
Lesson 6-2
Lesson 6-3
Lesson 6-4
Lesson 6-5
Lesson 6-6
Lesson 6-7
Lesson 6-8
Lesson 6-9

Tuesday, March 3, 2009

How to Use Dice in the Classroom  



I always walk into class with a pair of dice in my pocket. Here are the ways they can be used:

-Roll two dice to choose a student-very effective in choosing a volunteer (for O/X Game, to choose the cross-point student to begin CROSSFIRE, etc.). With a little use, the students become resigned to the fact that their turn to perform was chosen at random by the dice.
With students sitting in rows of 6 across, and 4-7 deep:
  • One die counts the rows of students from left-to-right. The second die counts the rows of students from front-to-back. Thus the front row lefthand-most student is number 1-1, the back row righthand-most student is number 6-6, and so on.
-Roll one die to choose a row to stand up for LINEFIRE.

-If you give out points, you can offer a choice of a set reward (6 points, for example) or the total of 2 rolled dice.

-When doing chants with Yes/No answers, roll a die to choose the Yes or No answer- 1, 3 or 5 = Yes, 2, 4 or 6 = No. This does a lot to keep students engaged while doing a chant.

-When doing an activity such as a Quiz Show that awards points to the (usually) higher-skilled team, give them points equal to two rolled dice. BUT, if the dice roll any pair (1-1, 2-2, etc.) take away ALL of the points awarded until that time!

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